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MechBox (Version 1.0)
MechBOX is a lightweight game engine which brings together realistic 3D graphics with real-time
physics simulator. Both modules do not require any hardware accelerators and can be installed
even on a PDA. MechBOX is intended to open new era in casual computer games. It includes various
mechanical puzzles such Tangram, Polyminoes, 15 game and many others. Stay tuned for updates.
The beta version is released in November, 2006.
Today's Snapshot
The project is resumed
After six months of idling the project is resumed. New schedule stands that the alpha version of the game will be issued in December 2006.
Project Structure and Status - 21 May 2008
in design
| MechBox Application
(due date - 31 Dec)
The main application module, Windows version.
in design
| Game Panel
(due date - 7 Dec)
Incapsulates graphics module with physics simulator. Interacts with a player. Generates game-related events.
working 22 Oct...
| Renderer and Geometry
(due date - 17 Nov)
Renders the visual objects, holds the models of all game elements.
working 22 Oct...
| Graphics Library
(due date - 8 Nov)
Library of high-perfomance 3D graphics algorithms.
done 22 Oct - 26 Oct | Raster Extractor
(no issues)
Slices a raster into color layers. Has the destination tiling option. |
done 22 Oct - 1 Nov | Bump Processing Functions
(no issues)
Includes integrator, gradient, smooth filter, merge filter, normilizer. |
done 22 Oct - 22 Nov | Affine Transform (2 functions)
(due date - 4 Nov)
Original algorithm for real-time super-quality affine transform of a color raster. |
working 22 Oct...
| Ray Tracer Functions
(due date - 6 Nov)
Includes "gain" and "trace" functions, light map and material classes. |
working 22 Oct...
| BitBlitter and Color Mask
(due date - 8 Nov)
High-peformance bit-blitter for 4-bytes ratsers. |
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done 12 Oct - 21 Oct | Offscreen Buffers
(no issues)
DIB section (GDI) and DirectX offscreen buffers to access image bits and fast blitting. |
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in design
| Physics Simulator
(due date - 2 Dec)
Simulates real physics including collision detection, gravitation, various links and constrains between objects. |
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done 9 Oct - 11 Oct | Debug Library
(no issues)
Thread-safe logger. Profiler utility. Leak-detection profiler. |
in design
| Structred Data Script (SDS) Parser and Builder
(due date - 14 Dec)
Loads a script model from input text file. Saves a model to script. |
in design
| Registry Component
(due date - 16 Dec)
Implements persistent storage and product passport functions. |
in design
| Security (Access Conrol) Component
(due date - 21 Dec)
Access control framework. Key generator. |
in design
| MSIE API
(due date - 24 Dec)
Dynamically-linked API to MS Internet Explorer. |
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in design
| Setup Script Builds a software package to be distibuted and marketed in the Internet. |
on hold
| Hellgram The first puzzle based on MechBox engine. Screenshots are comming soon... |
on hold
| Crystals Variant of poliminoes with optical effects on semiopaque crystals |
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